VR video service to launch from Samsung

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Platform will host thousands of pieces of engaging and immersive VR content 

At Unpacked 2017, Samsung Electronics announced the launch of its new VR content service in UK, SamsungVR.com and Samsung VR application. The extensive VR content library will provide consumers with a huge library of VR experiences and enable developers, publishers and social media enthusiasts to live stream and host their content in one accessible location, allowing people to easily find and experience VR content like never before.

With over 8,000 videos and 2,000 premium experiences available at launch, the new platform features content from a range of providers Copa 90, Rinse FM and Nowness are set to launch local content for the platform in the coming months.

Available on mobile, the web, as well as on the Samsung Gear VR, the service will allow users to browse and explore VR content across a range of channels based on their passions including animation, sports and nature and wildlife, as well as share and embed content directly onto their own websites. Users will also be able to enjoy a range of premium made-for-VR series including Invisible, a supernatural drama which follows a mysterious American family, directed by Doug Liman, the director behind The Bourne Identity.

Together with the newly announced Samsung Galaxy S8, users will be able to create more immersive content than ever, thanks to the infinity screen and the new Gear VR headset. Capturing and uploading VR content straight from the Samsung Gear 360 camera is also simple and seamless with the Gear 360 Manager app.

“Samsung already leads the way in giving people access to VR through our best-selling Gear VR headset, and we want ensure that we are also offering our consumers the very best VR content experiences,” said Conor Pierce, VP of IT and mobile at Samsung Electronics UK and Ireland. “Together with the new Samsung Gear VR and Controller which we announced at MWC earlier this year, our vast curated library of free high-quality content and our efforts to engage working the best content creators out there, we will make it easier than ever to for people to find and consume VR content.”

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